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mercoledì 22 giugno 2011

Release Note - League of Legends Patch v1.0.0.120


Well, some changes doesn't matter ... the only big NERF ss to EVE that's USELESS NOW! NO stun, ulti restores half hp ... omg
And seems like Riot is going to buff Gangplank every single patch ... now autoattacks slows 7% and stacks 5 times! SRSLY WHAT?

League of Legends will be updated during scheduled maintenance on 6/22 from 1:30AM until 8AM

League of Legends v1.0.0.120

Yorick, the Gravedigger

Omen of War: Yorick’s next attack will deal bonus physical damage and summon a Spectral Ghoul that deals additional damage and moves faster than Yorick’s other ghouls. While the Spectral Ghoul is alive, Yorick moves faster as well.

Omen of Pestilence: Yorick summons a Decaying Ghoul that arrives with a violent explosion, dealing damage and slowing nearby enemies. While the Decaying Ghoul remains alive, nearby enemies continue to be slowed.

Omen of Famine: Yorick steals life from his target and summons a Ravenous Ghoul that heals Yorick for the damage it deals.

Omen of Death (Ultimate): Yorick conjures a revenant in the image of one of his allies. If his ally dies while its revenant is alive, the revenant sacrifices itself to reanimate them and give them time to enact vengeance.

Unholy Covenant (Passive): Yorick’s attacks deal more damage for each summon that is active. Meanwhile, Yorick’s ghouls deal some percent of Yorick’s Attack Damage and have some percent of his total health.


Annie

Fixed a bug where Molten Shield wouldn't trigger if the damage was shielded


Blitzcrank

When Blitzcrank grabs a champion with Rocket Grab, he will now attempt to attack them as well


Cho'Gath

Feast will now correctly show a particle on an enemy target when they can be killed by it


Evelynn

Hate Spike missile speed increased

Shadow Walk now applies a 3 second 30/35/40/45/50% slow instead of a stun

Malice and Spite

Passive heal reduced to 150/225/300 from 350/500/650

Attack speed bonus reduced to 25/50/75% from 50/75/100%


Fiddlesticks

Drain

Range increased to 475 to 450

Heal is no longer reduced if the damage is shielded

Dark Wind damage increased to 65/90/115/140/165 from 65/85/105/125/145

Crowstorm

Ability power ratio increased to .45 from .4

Channel duration reduced to 1.5 seconds from 2


Galio

Idol of Durand will now correctly increase its damage when the damage taken is shielded


Gangplank

Grog-Soaked Blade

No longer reduces healing and regeneration, but now slows movement speed by 7%

Now stacks up to 5 times, but duration reduced to 3 seconds from 10

Damage changed to 4-21 from 5-19

Parrrley

Fixed a bug where Parrrley could sometimes restore gold to other players

Now applies Grog-Soaked Blade

Raise Morale duration increased to 7 from 6

Cannon Barrage damage increased to 75/120/165 from 65/110/155


Garen

Recuperate

Fixed a bug where Recuperate could sometimes activate immediately after taking damage

Now marks Garen as being in combat even if the damage is shielded

Now shows the particle on Garen even if at 100% health


Heimerdinger

Fixed a bug where his turrets would not assist him if damage from an enemy champion was shielded

H-28G Evolution Turret mana cost reduced to 70/80/90/100/110 from 120/125/130/135/140


Irelia

Transcendent Blades

Now heals Irelia based on the actual damage dealt (instead of a % of the raw damage dealt), but the heal is not reduced if the damage is shielded

Heal versus Champions increased to 25% from 20%


Janna

Tailwind now deactivates while dead


Jarvan IV

Demacian Standard

Armor reduced to 10/13/16/19/22 from 10/14/18/22/26

Attack speed reduced to 10/13/16/19/22% from 10/14/18/22/26%

Martial Cadence damage reduced to 8% from 10%


Jax

Leap Strike attack damage ratio reduced to 0.7 from 1


LeBlanc

Fixed a bug where Leblanc's clone would be permanently disabled if disabled when it spawns


Kassadin

Nether Blade

Passive mana restore increased at earlier ranks to 8/11/14/17/20 from 4/8/12/16/20

Active changed to 20/30/40/50/60 (+0.15 ability power) bonus magic damage dealt on hit instead of 7/15/25/38/50 armor penetration


Malzahar

Null Zone

Damage reduced to 4/5/6/7/8% from 5/6/7/8/9%

Ability power ratio reduced to 1% per 100 ability power from 1% per 80 ability power

Cooldown reduced to 14 seconds from 16

Nether Grasp's ability power ratio reduced to 1.3 from 1.5


Miss Fortune

Damage that is absorbed by a shield now properly removes Strut


Mordekaiser

Iron Man's shield generation is no longer reduced if the damage done is shielded

Fixed a bug where Children of the Grave could steal enemy passive abilities permanently


Morgana

Black Shield magic damage absorbed adjusted to 95/160/225/290/355 from 100/150/200/250/300


Nidalee

Javelin Toss and Bushwhack will no longer target the wrong location when cast immediately after transforming back to human form


Nunu

Consume damage reduced at earlier ranks to 400/525/650/775/900 from 500/600/700/800/900

Ice Blast slow reduced at earlier ranks to 20/30/40/50/60% from 40/45/50/55/60%


Orianna

Clockwork Windup

Fixed a display error on the tooltip.

Fixed a bug which was causing Clockwork Windup to add less damage than intended

Fixed a bug with Command: Protect that was causing the shield particle to not display

Fixed several interactions with clones or unusual movement types


Poppy

When Poppy Heroic charges a champion, she will now attempt to attack the target immediately afterward


Rammus

Fixed a bug where Defensive Ball Curl had an ability power ratio


Renekton

Cull the Meek's heal is no longer reduced if the damage is shielded

Fixed a bug where damage absorbed by a shield wouldn't mark Renekton as in combat


Rumble

The Equalizer

Burning damage reduced to 100/140/180 from 120/160/200

Burning damage ability power ratio reduced to .2 from .25

Cooldown increased to 105/90/75 from 90/75/60


Shaco

Hallucinate clone now correctly benefits from critical strikes

Fixed the dance animation to loop properly


Sion

Cannibalism is no longer reduced if the damage is shielded


Sona

Fixed a bug where shields and Ignite could sometimes cause her spell sounds to get cut off early


Swain

Ravenous Flock now heals Swain for 50% of the actual damage he deals (instead of 50% of the raw damage he deals), but the heal is not reduced if the damage is shielded


Teemo

Move Quick is now removed even if the damage is shielded


Tristana

Fixed a bug where Rocket Jump's cooldown reset could fail if Tristana's damage output was fully absorbed by a shield


Tryndamere

Fixed a bug where Undying Rage improperly showed "Endless Rage!" to represent damage being prevented


Twisted Fate

Blue Card mana restore is no longer reduced if the damage is shielded

Loaded Dice now deactivates while Twisted Fate is dead

Fixed a bug with Gate where activating Zhonya's Hourglass during the channel time would not interrupt it


Udyr

Mana cost of shifting decreased to 55/50/45/40/35 from 75/65/55/45/35

Turtle Stance now heals Udyr based upon the actual damage dealt (instead of the raw damage dealt), but the heal is not reduced if the damage is shielded

Phoenix stance's activation damage increased to 15/25/35/45/55 from 10/18/26/34/42


Urgot

Fixed a bug with Terror Capacitor where when attacking a champion, it was slowing for less than the tooltip stated

Fixed a bug with Terror Capacitor where when using Acid Hunter with Terror Capacitor, it was slowing based upon Acid Hunter's rank rather than Terror Capacitor (but for the correct 20/25/30/35/40%)


Vayne

Silver-Tipped Bolts will no longer interact with spell shields

Tumble bonus damage reduced to 40/45/50/55/60% from 55/60/65/70/75%

Final Hour

Movement speed bonus now triples instead of quadruples

Attack damage reduced to 25/40/55 from 35/55/75

Condemn damage reduced to 45/80/115/150/185 from 50/90/130/170/210


Vladimir

Transfusion

Cooldown adjusted to 12/10/8/6/4 from 12/10/8/6/3

Damage adjusted to 90/125/160/195/230 from 70/115/160/205/250


Warwick

Hungering Strike's heal is no longer reduced if the damage is shielded


Xin'Zhao

Crescent Sweep

Percent health damage reduced to 15% from 20%

Bonus armor and magic resist per champion hit reduced to 5/8/11 from 7/10/13


Items

Boots of Mobility will now mark you in combat for receiving/dealing any damage, even if it is shielded

Fixed a bug where Spirit Visage was granting too much bonus regeneration

Philosopher's Stone health regen per 5 reduced to 18 from 22.5 and mana regen per 5 reduced to 8 from 10

Eleisa's Miracle cost increased to 500 from 400

Quicksilver Sash cooldown decreased to 90 from 105

Hextech Revolver spell vamp reduced to 15% from 20%

The gold per 10 component of Philosopher's Stone, Heart of Gold, Kage's Lucky Pick, and Avarice Blade is now unique to itself


General

Fixed a bug where minions were playing their particles multiple times when attacking

Updated tooltips for many Champions

Lifesteal and spell vamp are no longer reduced if the damage done is shielded

Healing reductions now reduce lifesteal and spell vamp

Spirit Visage now increases your lifesteal and spell vamp

Maximum gold for killing a player on a long kill streak reduced to 500 gold from 1000

Minimum gold for killing a player on a long death streak reduced to 15 gold from 90 gold

Gold rewards for kills where the target is on a 3 kill or 3 death streak or less should give comparable amounts or even more gold than before

Experience granted for kills is now determined by the dying champion's level. Killing champions higher level than you will now grant more experience while killing champions lower level than you will now grant less experience. Killing equal level champions is unaffected

Wards and spawned minions that don't attack are no longer targetable/manipulated by spells (except Summoner Teleport). This means, for example, that wards will no longer be able to block Rammus' Powerball, Mushrooms will not block skillshots, and Jax is no longer able to Leapstrike onto a ward.

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