domenica 4 settembre 2011
mercoledì 10 agosto 2011
Skarner Spotlight & Bundles, New Skins, Release Notes 1.0.0.123, Alistar Bundle
Sandscourge Skarner Bundle
If you're one of those with an affinity for our eight legged friends, you'll be quite thrilled to learn that you can pick up the Sandscourge Skarner skin for 50% off when you purchase the skin and champion together in our Sandscourge Skarner Bundle.
- Skarner Champion + Sandscourge Skarner (normally 1950 RP) will be only 1462 RP
Skarner Double Bundle
Of course, if you're a true scorpion enthusiast, you can pick up both Sandscourge Scarner and Earthrune Skarner for 50% off when you purchase the champion and both skins together in the Skarner Double Bundle.
- Skarner Champion +Sandscourge Skarner + Earthrune Skarner (normally 2925 RP) will be only 1950 RP
From Tuesday until midnight Friday, the 12th of August, visit the store to save big on Alistar and all of his skins in the League of Legends Store!
The Complete Alistar Bundle (includes champion and all skins) all for 1111 RP!
- Longhorn Alistar skin (regularly 520 RP) will be only 260 RP!
- Golden Alistar skin (regularly 390 RP) will be only 195 RP!
- Matador Alistar skin (regularly 975 RP) will be only 487 RP!
- Alistar champion (regularly 585 RP) will be only 292 RP!
Here the release notes
PVP.net Store
Added a Purchases tab that contains a history of all your purchases
PVP.net v1.41.XX
Players will now receive a popup message when they attempt to join a game lobby that is already full
Fixed a bug where Summoner icons were displaying incorrectly in chat rooms
Fixed a bug where All Random Mode in Custom Games was not correctly selecting your previously used skin for a Champion
League of Legends v1.0.0.123
Skarner, The Crystal Vanguard
Crystal Slash: Skarner lashes out with his claws, dealing physical damage to all nearby enemies and charging himself with Crystal Energy for several seconds if a unit is struck. If he casts Crystal Slash again while empowered by Crystal Energy, he deals bonus Magic Damage and slows all targets hit.
Crystalline Exoskeleton: Skarner gains a shield and while the shield persists his movement speed and attack speed are both increased.
Fracture: Skarner summons a blast of crystalline energy which deals damage to enemies struck and marks them. Any further damage dealt to marked targets by Skarner will allow him to consume the mark to heal himself.
Impale (Ultimate): Skarner suppresses an enemy champion and deals magic damage to it. During this time, Skarner can move freely and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt additional damage.
Energize (Passive): Basic attacks lower the cooldowns of Skarner's abilities by 1 second against champions and 0.5 seconds against non-champions.
Akali
The cooldown before Akali's next Shadow Dance charge and her current stacks are now shown in the same buff
Amumu
Amumu will now attempt to attack the target after successfully pulling himself to an enemy champion with Bandage Toss
Ashe
Fixed a bug where Frost Arrow would consume mana if Ashe canceled her auto-attack early
Blitzcrank
Mana Barrier
Fixed a bug where Mana Barrier could be bypassed if the damage taken would instantly kill him
Fixed a bug where Mana Barrier would activate when the cooldown expired even if not taking damage
Fixed a bug where Power Fist failed to grant lifesteal effects
Brand
Fixed a bug where Pyroclasm would fizzle if Brand died
Caitlyn
Fixed a bug where planting a Yordle Snap Trap after a trap was recently triggered caused a previous trap to be consumed (as if you placed too many)
Cho'Gath
Fixed a bug where Cho'Gath could gain a Feast stack when the target did not die
Corki
The cooldown before Corki's next Missile Barrage charge and his current stacks are now shown in the same buff
Evelynn
Fixed a bug where Malice and Spite was healing for incorrect values
Fixed a bug where Malice and Spite's cooldown would be reset upon killing enemy clones
FiddleSticks
Basic attack projectile speed increased to 1750 from 1500
Dark Wind
Damage reduced to 65/85/105/125/145 from 65/90/115/140/165
Fixed a bug where Dark Wind would fizzle when Fiddlesticks died
Fixed a bug where Dark Wind was bouncing 4 times instead of 5
Drain ability power ratio reduced to .45 from .5
Terrify cooldown increased to 15/14/13/12/11 seconds from 14/13/12/11/10 seconds
Gangplank
Grog Soaked Blade max stacks has been reduced to 3 from 4
Cannon Barrage
Fixed a bug where Cannon Barrage would not grant gold on minion kills
Fixed a bug where Cannon Barrage's slow was not always applying consistently
Garen
Decisive Strike movement speed duration increased to 4 seconds from 3 seconds
Judgment cooldown reduced to 13/12/11/10/9 seconds from 14/13/12/11/10 seconds
Courage maximum armor and magic resistance now 25 at all ranks from 5/10/15/20/25
Heimerdinger
H28G Evolution Turret
Heimerdinger will now place Frost Turrets if he places a turret while UPGRADE!!! is active
Fixed a bug where turrets could be moved by Crystallize, Pillar of Filth, and Cataclysm
Irelia
Irelia will now attempt to attack the target after dashing to an enemy champion with Bladesurge
Jarvan IV
Cataclysm
Jarvan will no longer follow the target while he is in the air during Cataclysm
Cataclysm will now create the ring of terrain regardless of whether the enemy can be targeted or not
Cataclysm will now be slightly more likely to push targets that the ring lands on into the center rather than out
Fixed a bug where Cataclysm could be interrupted by movement displacing abilities such as Crystallize or Pillar of Filth
Fixed a bug where Dragon Strike reduced the target's base armor rather than total armor
Jax
Jax will now attempt to attack after Leap Striking if the target is an enemy champion
Fixed a bug where Jax's attacks could not be dodged
Karma
The cooldown before Karma's next Mantra charge and her current stacks are now shown in the same buff
Katarina
Katarina will now attempt to attack the target after teleporting to an enemy champion with Shunpo
Kayle
Holy Fervor
Armor and magic resistance shred increased to 3% from 2%
Fixed a bug where Holy Fervor was shredding the target's base armor and magic resistance rather than total armor and magic resistance
Kennen
Thundering Shuriken ability power ratio increased to .75 from .66
Lightning Rush
Energy cost adjusted to 100/95/90/85/80 from 100 at all levels
Ability power ratio increased to .6 from .55
Kog'Maw
Updated Living Artillery's reveal particle effect
Lee Sin
Lee Sin will now attempt to attack the target after dashing to a champion with Resonating Strike
Leona
Shield of Daybreak cooldown reduced to 11/10/9/8/7 seconds from 12/11/10/9/8 seconds
Zenith Blade
Mana cost reduce to 60 at all ranks from 60/65/70/75/80
Particle adjusted to more accurately reflect the area of effect (actual area of effect unchanged)
Leona will now attempt to attack the target if she uses Zenith Blade to jump to a target
Solar Flare cooldown reduced to 90/75/60 seconds from 105/90/75 seconds
Fixed a bug where Eclipse would break enemy spell shields on activation
Lux
Updated Lux's autoattack to feel more responsive and increased its missile speed
Light Binding cooldown reduced to 15/14/13/12/11 seconds from 16/15/14/13/12 seconds
Malphite
Brutal Strikes mana cost reduced to 50/55/60/65/70 from 55/60/65/70/75
Ground Slam
Radius increased to 400 from 350
Mana cost reduced to 50/55/60/65/70 from 60/65/70/75/80
Fixed a bug where Unstoppable Force sometimes failed to pass through Crystallize, Pillar of Filth, and Cataclysm
Maokai
Maokai will now attempt to attack after using Twisted Advance if the target is a champion
Master Yi
Alpha Strike
Master Yi can now use Wuju Style and Highlander while Alpha Strike is active
Master Yi will now attempt to attack the target after using Alpha Strike to teleport to a champion
Mordekaiser
Fixed a bug where Mace of Spades was providing the diminished Spell Vamp effect even if used against a single target
Fixed a bug where Children of the Grave would fail to clone targets if they were nontargetable when they died (Sanguine Pool, Alpha Strike, etc)
Fixed a bug where Children of the Grave could clone a clone
Morgana
Updated Morgana's autoattack to feel more responsive and increased its missile speed
Base movement speed increased to 310 from 300
Dark Binding cooldown reduced to 11 seconds from 12 seconds.
Tormented Soil mana cost reduced to 70/85/100/115/130 from 70/90/110/130/150
Soul Shackles
Stun duration adjusted to 1.5 at all ranks from 1/1.5/2
Cooldown reduced to 120/110/100 seconds from 120 seconds at all ranks
Shackle activation time reduced to 3 seconds from 4 seconds
Nasus
Attack range increased to 125 from 110
Soul Eater lifesteal increased at earlier levels to 14/17/20% from 10/15/20%
Wither
Cooldown reduced to 15/14/13/12/11 seconds from 15 seconds at all ranks
Mana cost reduced to 80 from 100
Wither will now reach its max slow even if its duration is reduced (ie: by tenacity)
Spirit Fire
No longer has a 0.5 second delay before taking effect
Now deals half of its damage initially and the other half over the duration -- initial 55/95/135/175/215 (+0.6 ability power) Magic Damage and 11/19/27/35/43 (+0.12 ability power) Magic Damage each second for the next 5 seconds
Fixed a bug where Siphoning Strike sometimes gained extra lifesteal
Nidalee
Bushwhack
Updated Bushwhack's reveal particle effect
Fixed a bug where Bushwhack was reducing the target's base armor and magic resistance rather than total armor and magic resistance
Nocturne
Paranoia
Nocturne will now attempt to attack the target after using Paranoia
Paranoia no longer grants assists for limiting enemy vision
Pantheon
Heartseeker Strike
Now does a better job of hitting targets on top of Pantheon
Damage increased to 13/23/33/43/53 from 4/6/8/10/12
Scaling adjusted to a .6 bonus Attack Damage ratio from a .2/.25/.3/.35/.4 total Attack Damage ratio
Now fires 3 strikes instead of 5
Cooldown reduced to 10/9/8/7/6 seconds from 18/17/16/15/14 seconds
Mana cost reduced to 45/50/55/60/65 from 70 at all ranks
Channel duration reduced to .75 seconds from 1.8 seconds
Spear Shot
Damage increased to 65/105/145/185/225 from 16/28/40/52/64
Now scales off of a 1.4 bonus Attack Damage ratio from a 1/1.15/1.3/1.45/1.6 total Attack Damage ratio
Certain Death now causes Spear Shot to critically strike for 1.5x damage
Aegis of Zeonia
Cooldown adjusted to 13/12/11/10/9 seconds from 12 seconds at all levels
Stun duration adjusted to 1 second from .7/.9/1.1/1.3/1.5
Pantheon will now attempt to attack the target after using Aegis of Zeonia
Grand Skyfall
Jump channel time reduced to 2 seconds from 3 seconds
Land time reduced to 1.5 seconds from 2 seconds
Edge damage increased to 50% from 33%
Renekton
Fixed a bug where Slice and Dice was only reducing the target's base armor rather than total armor
Rumble
Fixed a bug where The Equalizer would fizzle if Rumble died
Shaco
Jack-in-the-Boxes can no longer be disabled or pushed by effects like Crystallize
Sion
Fixed a bug where Enrage would consume health if Sion canceled his auto-attack early
Teemo
Noxious Traps will now 'level up' if Teemo ranks up his R slot while the traps are active
Trundle
Fixed a bug where Rabid Bite was not blocked by Spell Shield, Shroud of Darkness, or Banshee's Veil
Tryndamere
Bloodlust heal per 1 fury increased to .65/1.15/1.65/2.15/2.65 from .5/.95/1.4/1.85/2.3
Spinning Slash
Base damage increased to 70/100/130/160/190 from 60/90/120/150/180
Bonus AD ratio increased to 1.2 from 1
Fixed a bug where Tryndamere was not gaining the proper Fury upon using Spinning Slash
Urgot
Noxian Corrosive Charge will now update as the target gains or loses armor
Warwick
Infinite Duress
Fixed a bug where Infinite Duress would sometimes tick only 4 times
Fixed a bug where Infinite Duress could sometimes break early even if not interrupted
Wukong
Wukong will now attempt to attack a target champion after using Nimbus Strike
Cyclone Attack Damage ratio increased to 1.2 from 1
Wukong is now properly considered melee for items and spells that differentiate between melee and ranged characters.
Fixed a bug where Crushing Blow was shredding the target's base armor rather than total armor
Yorick
Omen of War attack damage ratio increased to 1.2 from 1
Items
Quicksilver Sash is now unique
Tears of the Goddess, Manamune and Archangel's Staff now display your unique bonus mana in their tooltips.
General
Made adjustments to reduce the load time for games
Made adjustments to how death and kill streaks work
Dying to non-champions no longer resets kill streaks or increases death streaks
Assists now reduce (not reset) death streaks
Using Summoner Teleport on a ward will no longer reveal the ward through fog of war to enemies. Instead, it will destealth the ward to be seen if an enemy is near and reveal the teleport particle through fog of war to enemies
Allied champions can no longer block targeting of an enemy champion if they are standing on top of one another
Added a new in-game option for "Borderless Window Mode" that allows people to alt-tab more efficiently
Attack-move improvements:
Attack-move targeting is now more predictable (now targets closest enemy)
Attack-move will now target visible wards
Changed attack-move cursor color to red from green
Added new keybindings for "Self+Smart Cast" for abilities and Summoner spells. Casting with these binds will first try to Smart-Cast the ability; if there is no target or an invalid target under the cursor, it will attempt to Self-Cast the ability
Fixed a bug where clones did not show items in their inventories
Fixed a bug where certain particle effects would not show up if using the minimap for targeting
Fixed minor tooltip errors on Kayle, Soraka, Nasus, Sona, and Renekton
Fixed a bug where some Energy runes were giving less Energy than their tooltip stated
Fixed a bug where several spells were triggering on-cast events more than once
Fixed a bug in which players could get stuck in a "dead" state until they disconnected and then reconnected
Posted in: League of Legends,Videogames
lunedì 8 agosto 2011
Patch Preview 1.0.0.123
Loool They buffs some already op champ like Garen and Nasus XD Buff to Panteon finally.
Posted in: League of Legends,Videogames
sabato 6 agosto 2011
A New Champion Approaches: Skarner, the Crystal Vanguard
Lore:
Centuries ago, there lived a race of creatures as ferocious as they were wise. The brackern were unusual beings blessed with the earth's primal magic, embodied in the form of crystals. Their kind knew of an arcane ritual to bind their life's essence to a crystal, communing with the magic embedded in it. With this power, the brackern thrived in the Odyn Valley, protecting both creatures and crystals alike. Despite attacks from those looking to claim the primal magic, it seemed that nothing could get past the brackern's defenses. Nothing, that is, until the devastation of a Rune War.
A vicious battle was fought near the Odyn Valley and the unleashed chaotic magic poisoned the crystals. The brackern began to grow sick and die, and no amount of defensive magic could reverse the effects. To avoid extinction, their only course was to hibernate underground until the wars stopped. The strongest, most intelligent brackern hibernated closer to the surface to awaken first and assess the world's condition for the return of their race. The recent mining operations and violent escalation in Kalamanda were enough to awaken the first of these vanguards. When Skarner burst to the surface, he lashed out in anger and confusion. Reason eventually won out over his anger when he realized that the agents of the League who found him were simply functionaries. Skarner was invited to the Institute of War to share the brackern's story. In return, the summoners told him about the history that his kind had slept through. Much had been done to curb the unchecked use of magic since the Rune Wars, but it was obvious that the world was not yet safe for his kind to reawaken. For now, however, there is a place where Skarner can use his power to change the world into one to which his kind could eventually return: the League of Legends.
"The humans have not yet learned to control their magic - what once was Kalamanda is now a crystal scar on the history of this world." - Skarner
Abilities:
Energize (Passive): Basic attacks lower the cooldowns of Skarner's abilities by 1 second against champions and 0.5 seconds against non-champions.
Crystal Slash: Skarner lashes out with his claws, dealing physical damage to all nearby enemies and charging himself with Crystal Energy for several seconds. If he casts Crystal Slash again while empowered by Crystal Energy, he deals bonus magic damage and slows all targets hit.
Crystalline Exoskeleton: Skarner gains a shield and while the shield persists his movement speed and attack speed are both increased.
Fracture: Skarner summons a blast of crystalline energy which deals damage to enemies struck and marks them. Any further damage dealt to marked targets by Skarner will allow him to consume the mark to heal himself.
Impale (Ultimate): Skarner suppresses an enemy champion and deals magic damage to it. During this time, skarner can move freely and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt additional damage.
Posted in: League of Legends,Videogames
giovedì 4 agosto 2011
League of Legends: Dominion
Summoners!
Many of you may have been wondering out loud just what we have in store for the future. Today we are pleased to give you your first look at League of Legends: Dominion, the largest game update in the history of League of Legends. This update will feature not only a brand new map, but also an entirely new game mode showcasing innovative gameplay never before attempted in the MOBA genre.
For quite some time, all of you have been clamoring for new battlefields upon which to test your skills against other summoners in League of Legends. We're pleased to announce that we've heard you, and that for over a year our Design Team has been working tirelessly to craft Dominion into a truly new and groundbreaking experience.
On the Crystal Scar players will battle for control of five capture points, holding them to damage their enemies' nexus. The game ends when one team had seized control long enough to drain the opposing team's nexus down to zero. Battles last around 20 minutes, and focus on high-intensity, player-versus-player combat. If you've been looking for a fast-paced, high-intensity competitive gaming experience, this is what you've been waiting for.
We're taking Dominion on the road during convention season this year, allowing you to get your hands on the new game mode at both Gamescom in Cologne, Germany and PAX Prime in Seattle, Washington! Stay tuned for more details as we draw closer to these exciting events.
To find out more about this upcoming game mode and new Field of Justice, as well as get your first look at what Dominion will be like in action, visit the official Dominion Website.
Posted in: League of Legends,Videogames